Exploring Simulating Grass Physics And Trampling In Compute Shaders

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  • Mario's blog: http://mqmtech.blogspot.com [Updated] 1 Million Leafs: https://www.youtube.com/watch?v=M7FwUC7evYg Demo ...
  • small update on my new
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Adding a custom Demo that shows how several balls can interact with a ground with 1 Million leafs running at 30 FPS in the next hardware; GPU ... Demo of procedural & ComputeShader GPU frustum culling + DrawMeshInstancedIndirect - Grass

Demo Reel of my work on

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