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  • Same idea as the first video, but this time using compute shaders to calculate and also to render the particles. Since performance ...

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Quite a while back I was playing around with the density wave theory (https://en.wikipedia.org/wiki/Density_wave_theory) and ... 20000 particles: 10000 stars and 10000 gas. Formation of This is a demo of a procedurally generated A

Simple nbody sim I made to learn about compute shaders in

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