Understanding Simple Ray Tracer
Exploring Simple Ray Tracer reveals several interesting facts. Equivalent to a 50 minute university lecture on
Key Takeaways about Simple Ray Tracer
- A
- code (tested on MSVC C++20): https://drive.google.com/file/d/1GhjBmmwT9aVr6yDkfpV4AYMG5YlRwt0L/view?usp=sharing.
- In this tutorial, we will be making a
- Finally, I go on to look at how we can implement ray marching in C++ code as part of the
- Equivalent to a 50 minute university lecture on
Detailed Analysis of Simple Ray Tracer
Implemented features include shadows, reflections, HDR, Octree optimization, MSAA and primitive ambient occlusion. Made for the course "programming languages" at Bauhaus University Weimar. Supporting ambient, diffuse, specular light, shadow ... I tried building an offline
I tried creating a custom
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