Understanding Shmup Prototype 3

Exploring Shmup Prototype 3 reveals several interesting facts. A few seconds of Space

Key Takeaways about Shmup Prototype 3

  • First demonstration of the stage wave system, working out the kinks, timings, and enemy health to get a good flow going. Originally ...
  • Starting a mission, might get rid of the rotation cause its pretty awful.
  • A shoot-em-up
  • Created during 2016. The assets are standard Unity UI sprites. This took less than 2 hours to create from scratch IIRC.
  • Shmup Prototype V4

Detailed Analysis of Shmup Prototype 3

Added simple enemy placeholder, created particle handler classes and integrated particle systems. Added tracking missiles. In this version there are a few new enemies and the chunks are randomized. A very early test of a

My first attempt at making a

Stay tuned for more updates related to Shmup Prototype 3.

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