Understanding Shmup Prototype 3
Exploring Shmup Prototype 3 reveals several interesting facts. A few seconds of Space
Key Takeaways about Shmup Prototype 3
- First demonstration of the stage wave system, working out the kinks, timings, and enemy health to get a good flow going. Originally ...
- Starting a mission, might get rid of the rotation cause its pretty awful.
- A shoot-em-up
- Created during 2016. The assets are standard Unity UI sprites. This took less than 2 hours to create from scratch IIRC.
- Shmup Prototype V4
Detailed Analysis of Shmup Prototype 3
Added simple enemy placeholder, created particle handler classes and integrated particle systems. Added tracking missiles. In this version there are a few new enemies and the chunks are randomized. A very early test of a
My first attempt at making a
Stay tuned for more updates related to Shmup Prototype 3.