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  • A very simple ray tracing attempt with glsl. Scene only contains 9 primitives (6 planes and 3 spheres) and 3 lights. Realtime ...
  • I haven't touched the text rendering methods in ages. Now that I've begun work on the HUD for the game, I needed some text to ...
  • Deferred running on Vulkan (DXVK) instead od DirectX causes few graphical glitches that needs solving but performance should ...
  • This is a program I wrote in c++ which uses sfml to create a window and loading textures, assimp to import meshes, glew and glut ...
  • Q: Why is it soo slow? A: Because I am running it on my 4-year-old HP Pavilion with an Intel Iris 5400 card, that's why. Also ...

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(yes i know horrible denoiser) SDF based RTGI Test 2 - OpenGL SDF based raytraced reflections (swrt) - OpenGL A project from Spring 2018 to better understand how real-time Raymarching with Signed Distance Functions and GLSL shaders ...

Reactive spheres | SDF Shadows, AO, GI

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