Exploring Screen Space Subsurface Scattering

Exploring Screen Space Subsurface Scattering reveals several interesting facts.

  • Hi guys, I started compiling a basic SSS shader in 3ds MAX for my Creature model (which was inspired by the shark-man from the ...
  • Subsurface
  • An implementation of the
  • Sample scene included in the build demo: ...
  • This is but a short demo of the potential of

In-Depth Information on Screen Space Subsurface Scattering

Still a work in progress since a lot of features are still missing, but this implements the skin rendering tech used in Unity's hdrp. Head model from www.ir-ltd.net. subsurface scattering Test render of

Screen

Stay tuned for more updates related to Screen Space Subsurface Scattering.

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