Exploring Sa2b Spawning Displacement Using Collision
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- Sonic Adventure 2 is a storied and incredible speedrun that is widely praised in the community. But on one fateful day a ...
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- Testing total's latest exporter build... Awesome progress total! Still a few bugs though, mostly textures and
- I recently added Separating Axis Theorem to my game engine, which is an approach for working out 2D
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This can save frames almost everywhere, and if the effect is tied to the speed acquired, then it might be decently powerful. I explain how If Mario clones a rotating platform and releases it while standing on it, then he will be Sonic Adventure DX - Collision is subjective
An explanation of how Quake, and other games like it,
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