Exploring Ruby 3d Engine Collisions And Camera Vs Walls Handling

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  • This tutorial will help you implement
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  • I recently added Separating Axis Theorem to my game
  • Here we go ! Now the character can fall until he reaches another floor AND he can walk under an object ! Seems easy, but not that ...
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Hi ! I'm not that satisfied about where I got tonight, but I found a way to get Hi Everyone ! It was a very gooooood day ! I totally took taste back at programming ! This test is interesting : I came with a simple ... An explanation of how Quake, and other games like it, use this revolutionary data structure to stop the player from walking through ... Development of my game

All gdquest tutorials: https://game-design-tutorials.zeef.com/nathan.lovato Get in touch! I'm on: - https://twitter.com/NathanGDquest ...

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