Exploring Rigid Body Oriented Bounding Box Vs Circle Collision
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- Collision
- I use SDL2 to display these polygons. My
- OBB vs OBB collision
- Rigid Body Dynamics - OBB vsOBBContact Surface Calculations
- different sat, dont worry ADDITIONAL RESOURCES AABB: ...
In-Depth Information on Rigid Body Oriented Bounding Box Vs Circle Collision
This is a little simulation of 100 particles with In this video, I go over the basics of I recently added Separating Axis Theorem to my game engine, which is an approach for working out 2D In WHITE we can see the
AABB
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