Understanding Resizing Game Engine Series

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In the last video, we finished setting up the post-process submodule and now we can copy the rendered image of a Mandelbrot ... This video hits a major milestone where we finally clear the screen. We also clear up some issues and finish the implementation of ... Welcome to my C++

In this video, I show you when it is necessary to recreate the swap chain. This means we are now able to enable

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