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  • My motivation when starting this project was to build an engine that enables high fidelity modifications to
  • Visualizing and explaining SDFs
  • Signed
  • In this project, we present a
  • Signed

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This is a recording of my talk at the University of Pennsylvania on the topic of an experimental machining simulation based on updating a signed Built this entire video on raymarching in shaders I'm working on speeding up creating the SDF for my real time 2D ray tracer and my initial brute force method ran at 2 FPS (check ...

A procedural, animated signed-

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