Exploring Realtime Rendering Phong Illumination Model

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  • BlinnPhong VS
  • Phong illumination model
  • A number of
  • GLSL shaders in OpenGL with C++, with and without textures. Shaders used are: (from top left) -
  • Lab 3 for Reat Time

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Phong Illumination Model Phong Illumination Realtime Rendering The torus

This project was developed in live coding session of

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