Exploring Realtime Rendering Lab 3
Let's dive into the details surrounding Realtime Rendering Lab 3.
- A heightmap processed by the vertex shader in XNA.
- Here the 2 models are being
- Use of Textures in directX and XNA.
- Teapots
- Real Time Rendering Lab 3
In-Depth Information on Realtime Rendering Lab 3
Reflection, Refraction, Reflection & Refraction and Chromatic Dispersion R & R shaders implemented in GLSL for Alan Taylor IET Masters Trinity College Dublin The third Silviu Dumitrescu IET Trinity College Dublin
Use of the vertex shader and a grey scale texture to displace vertices within a vertex shader. Displacement scaled by time.
That wraps up our extensive overview of Realtime Rendering Lab 3.