Exploring Realtime Rendering Lab 3

Let's dive into the details surrounding Realtime Rendering Lab 3.

  • A heightmap processed by the vertex shader in XNA.
  • Here the 2 models are being
  • Use of Textures in directX and XNA.
  • Teapots
  • Real Time Rendering Lab 3

In-Depth Information on Realtime Rendering Lab 3

Reflection, Refraction, Reflection & Refraction and Chromatic Dispersion R & R shaders implemented in GLSL for Alan Taylor IET Masters Trinity College Dublin The third Silviu Dumitrescu IET Trinity College Dublin

Use of the vertex shader and a grey scale texture to displace vertices within a vertex shader. Displacement scaled by time.

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