Exploring Real Time Rendering Lab 4

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  • Program ilustrates use of spot light, texture mapping, and normal mapping on both a plane and a torus.
  • Alan Taylor IET Masters Trinity College Dublin
  • Using the pixel and vertex shader to implement the Phong Illumination model. The teapots and light are static and the camera is ...
  • Phong & Blinn-Phong illumination.
  • Silviu Dumitrescu IET Masters Trinity College Dublin

In-Depth Information on Real Time Rendering Lab 4

Alan Taylor IET Masters Trinity College Dublin IET Masters Trinity College Dublin Gouraud shader, Phong shader, Blinn-Phong and Phong VS Blinn-Phong shader examples. The scenes were developed using ... Rowan Hughes 10262644 CS7055 -

Phong Illumination Examples 5 Monkeys =Phong model 2 Monkeys :Left=Phong Right=Blinn Phong.

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