Exploring Real Time Physically Based Shaders Test 2
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- Project website: http://www.staff.science.uu.nl/~tan00109/student/2013_m_michel_sussenbach/
- A bit of a change from the low poly stuff that i usualy make. Sculpted all of the assets in blender, baked them in xNormal. All of the ...
- Project website: http://www.staff.science.uu.nl/~tan00109/student/2013_m_michel_sussenbach/
- Just trying out compute
- Physically Based
In-Depth Information on Real Time Physically Based Shaders Test 2
Another "next gen" PBS take on one of the assets coming from my Unity 3D Amsterdam project. Decorations sculpted in Mudbox. This couch has seen better days :) Just my attempt with next gen pbs A modular wall and floor asset. Modeling Maya 2015 Sculpting Mudbox 2015 Texturing Substance Designer 4.3 Shading ... Photon 2.2 is the biggest Photon release yet, and the last major feature update for Minecraft 1.21. This one turns Photon from a ...
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