Exploring Raytracing 2d

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  • Multiple light support currently uses photon mapping. It's fast enough for now, so I'm going to hold off on adding shadow mapping ...
  • Implemented dynamic
  • Snell's Law in Vector form: https://en.wikipedia.org/wiki/Snell%27s_law#Vector_form For full course information, visit ...
  • PBR is currently only applied to the background as a proof of concept. Other sprites are over exposed. Fire has been improved.
  • Implemented new type of light source - surface light source which allows to get rany trapezoid shape including rects with parallel ...

In-Depth Information on Raytracing 2d

Project showcasing a I built a Ray tracing After struggling to achieve the quality I wanted with Voxel Cone Tracing, I tried

Join the discord! https://discord.gg/Qnc3jWTeEW Original reddit post: ...

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