Understanding Rayfire Bomb Test
Let's dive into the details surrounding Rayfire Bomb Test. In this small
Key Takeaways about Rayfire Bomb Test
- Clearly my settings are somewhat wrong. Maybe it needs more substeps in order to explode less.
- First rendered
- 3D max 2010 (
- 3ds max
- Split mesh with Cebas VolumeBreaker and physical simulation with
Detailed Analysis of Rayfire Bomb Test
Rayfire Render time: 26 hours Native Resolution: 1280x720 FPS: 32 CPU: P4 2.20 Ghz. 4 Gig Ram Video Card: 512mb. my first
Increase subscribers on this site http://subs.triorbit.com/p.php?user=harunlisiclisko Quick animation in 3ds max with vray render, ...
That wraps up our extensive overview of Rayfire Bomb Test.