Understanding Ray Fire 3ds Max 2013
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- Nvidia Geforce gt 520 2gbs ddr5 Intell i7 @3.6Ghz 8Gbs ddr3 ---------------- Was able to get up too 9k objects in scene before
- I've used
- Just a glass sphere breaking into pieces that I simulated/rendered using Autodesk
- simulation done using
- 3DS Max
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3ds Max 2013 Rayfire
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