Exploring Randomchaos Generic Xna Physics
Exploring Randomchaos Generic Xna Physics reveals several interesting facts.
- This is an extension fo my existing particle system and now has the point sprite particles scaled.
- Just more of the same, just added my infant
- Well, this is my first attempt to get the shader working in 2D, it's not perfect, but what the hell it's something..
- A set of simulations in the new version of the BEPUphysics
- Still not got it right, but thought I would post a progress clip.
In-Depth Information on Randomchaos Generic Xna Physics
This clip is showing the early stages of my This clip shows collision detecito with AABB (Axis Aligned Bounding Box) This is a 3D point sprite particle system, as you can see the particles are not scaled. Have re done this clip to show the flames against different backgrounds. Jon,sorry mate but my camera work still sux... Hergonan ...
This is the initial integration of my current
Stay tuned for more updates related to Randomchaos Generic Xna Physics.