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  • An explanation for laymen of one usage of
  • Quadtree
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  • A 2D boid/flocking simulation with 1000 boids on a 1800 x 1800 grid. Neighbors are found using a
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An implementation of a In this second Episode of creating procedurally generated Planets, I implemented a level of detail system to be able to create high ... gamedev #gamedevelopment #2d #coding Detecting collisions can be done by going through each object for each object, but ... In this multi-part coding challenge, I implement a

An implementation of a

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