Exploring Pushing Pixels With Lisp Episode 43 Basic God Rays

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  • Episode
  • Today we played with switching textures based on a fragment's world position and then with implementing a vignette function for ...
  • Here we muddle our way through the transformations our data goes through to get stuff on the screen. We go from arrays to cubes ...
  • This time we follow the excellent tutorial and code from https://www.boristhebrave.com/2018/04/15/marching-cubes-tutorial/ and ...
  • And I got the additive blending working, suddenly it looks much better even though the attenuation is still a hack. I realized later on ...

In-Depth Information on Pushing Pixels With Lisp Episode 43 Basic God Rays

This time we had a go at implementing the Hey again, this week we get back into things by playing with a little flame effect. The gang turned up in full force so it was a lot of ... Well today was great! The Date of Recording: 2021-01-23 Using the

This week we very quickly get the

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