Exploring Procedural Voxel Desert

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  • My
  • I'm still not satisfied with the current terrain generator as it produces only a heightmap, which does not utilize the capability of the ...
  • A short showcase of my experimental top-down
  • Find info at: http://procworld.blogspot.com/ This is a screen capture of my world generator. Terrain and trees are isosurfaces.
  • Ocean simulation featuring dynamic waves, tidal changes and local disturbances has been added. In addition, vast and deep ...

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Walking over a procedurally generated I've been refining my Walking over a procedurally generated Walking over a procedurally generated

Creating a

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