Understanding Procedural Generation Update 2016 11 27
Exploring Procedural Generation Update 2016 11 27 reveals several interesting facts. Finished complete rewrite of the
Key Takeaways about Procedural Generation Update 2016 11 27
- Updated
- Finally got round to working on the multiplayer support. Changed to a proper distance/lifetime based tile managing system.
- Now incorporated a fully Blueprint compatible version of libnoise so you have all the power of libnoise's modular design.
- Foliage spawning back in ready for a demo at our Unreal Engine User Group NRW meet next week.
- Slowly but surely making progress. I got the hitboxes and hurtboxes functional. I even set up these training dummy objects to help ...
Detailed Analysis of Procedural Generation Update 2016 11 27
Cleaned up project and pushed. The 7th Workshop on Just a quick demo using 128x128 tiles with Async Collision Cooking.
Procedural generation
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