Exploring Procedural Generated Corridor Almost Done
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- I found my last attempt at level
- In this video I do a small 20-room test of my Beta game:
- Adam here today, I worked on decorating a
- An explainer on How I came to use my
- Slowly but surely making progress. I got the hitboxes and hurtboxes functional. I even set up these training dummy objects to help ...
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Procedural generated corridor almost done best algorithm I have ever seen! sorry for low resolution (I fixed this and update) Provided to YouTube by IIP-DDS Using the Delaunay triangulation, Prim's minimal spanning tree algorithm, and A*. White = Player spawn room Gold = Treasure ...
This video describes an algorithm for
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