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  • Many RPG games have damage numbers pop up when the character hits something. Here's how to do that thing. You can find ...
  • Some mechanics work best when you can tap or double-tap a button. Here I teach how to detect both without them conflicting.
  • Cancelling an action if damage is taken. 0:00 - Intro 0:54 - Testing setup 2:08 - Interrupting the attack You can find more
  • Using a Health Manager as a damage/healing sensor. You can find more
  • Emitting random icons, eg. as bullet holes. 0:00 - Icons! 1:00 - Selecting a random hole 4:38 - Randomising with the randomiser ...

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Preventing Trigger Understanding how gadgets are How to

Disabling the controls of a controller sensor, and a little about how camera gadgets work with possessed objects. 0:00 -

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