Exploring Practice 2014 Jonathan Blow

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  • 2h talk cut to 45 minutes. 00:35 - About Deep Work 05:00 - How to Get Good Ideas 14:49 - How to Sabotage Deep Work and ...
  • We design and implement a package format suitable for large programs with lots of data.
  • My first talk on designing a programming language for games. Given September 17,
  • Second talk on designing a programming language for games. Given on September 25,
  • Game designer

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PRACTICE 2014 Full vod: https://www.twitch.tv/videos/424322333?t=01h03m50s Nothing else related was said, but there's Twitch chat if you ... On Trying to Make Idea-Rich Games Game designer

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