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  • Slides for the talk: http://efficientshading.com/2016/07/12/game-technology-brisbane-presentation-2016/
  • Supplemental video to our "
  • There are a good number of mistakes in what I say in the video. It's also fairy incomplete.
  • Project: https://github.com/mickvangelderen/vr-lab.
  • University of Pennsylvania: CIS 565 GPU Programming 2017 Fall, Project 5 WebGL

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Practical Clustered Shading (Sponza) I've implemented Hi, that's a demo of prisma engine that uses DirectX 12 Animated Meshes with Clustered Shading and Omnidirectional Shadows

This shows off the lighting system combined with different types of shaders such as a glow based on the normal angle of an ...

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