Understanding Playstation 2 Development Live Better Drawbuffer Abstraction

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Key Takeaways about Playstation 2 Development Live Better Drawbuffer Abstraction

  • PS5-style UI for Open
  • 0:00 Planning - Why do we need a VRAM strategy? 5:23 Implementing VRAM "slices" 36:05 Testing VRAM and bug-fixing 39:54 ...

Detailed Analysis of Playstation 2 Development Live Better Drawbuffer Abstraction

Streamed 0:00 Intro + Thanks 1:00 Recap + Plan 6:40 Overview of last stream's problem 8:30 "I fixed this" 13:55 Triangles 16:20 ... Streamed

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