Exploring Performance Aware Opencl Work Partitioning In C With Unity Engine Presentation

Exploring Performance Aware Opencl Work Partitioning In C With Unity Engine Presentation reveals several interesting facts.

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A sphere with 57k vertices is used for its mesh as a point cloud. Each point position is computed in nbody calculation. R7-240 and RX-550 are tested for multi-GPU GPGPU in This is Unity Aware

With this API, a pipeline that can use a different gpu for each of its stages can be built easily under 40 lines of code. The

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