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... (C++ source code for PBRT v4) https://github.com/Tom94/tev https://youtu.be/AXuk7bmhZ2g ( Thanks for all the help from UPenn & from Stanford's Vistalab. This shows what is now possible in hyper-spectral ray-tracing with a ... In this video we show you how to install and run #

Final results from my Master Thesis on Fluid Simulation for the Master's programme Game and Media Technology at the ...

Summary & Highlights for Pbrt V4 Code Walkthrough

  • It is WAYYY too hard to compile
  • 90 1MP frames with 512 rays per pixel, hyper-spectral, rendered and displayed in about 3 hours with Matlab and ISET3d-
  • A little known fact is that my renderer `rs-
  • pbrt v3 IISPT - Training the neural network #1
  • This was my submission for my second year Computer Graphics module in my Computer Games Technology course. We were ...

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