Understanding Optidoom V0 2b Preview New Framebuffer Scaling Functions

Exploring Optidoom V0 2b Preview New Framebuffer Scaling Functions reveals several interesting facts. I have started working on this port again, this time adding some

Key Takeaways about Optidoom V0 2b Preview New Framebuffer Scaling Functions

  • That was another request while I was talking on the discord 3DO, and while I thought it would be a headache to make it working ...
  • I wanted to give this project some love since a lot of work and dedication clearly went into it. I think it does a nice job of bringing ...
  • Oculus Rift in Action: http://bit.ly/dynTex1 Example Code: http://bit.ly/1vnYypp The video was recorded at 1080p, so the differences ...
  • I've spent the last two days coding some kind of profiler display to have a second view on what are the most critical
  • My fight with things I noticed on the CEL quad poly renderer, that feature that usually it's off because it gave minimal or negative ...

Detailed Analysis of Optidoom V0 2b Preview New Framebuffer Scaling Functions

This is the power of the 3DO texture feedback capabilities! I am running this on Phoenix without any overclocking and even ... As I've finished working on another part I wanted to get in As I continue developing for this port, I tried to slightly optimize the renderers and then add some

My 3rd video in these series is a complementary part of few things I unfortunately left out from my previous video on Doom 3DO ...

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