Introduction to Opengl Realtime Cloud Test

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Opengl Realtime Cloud Test Comprehensive Overview

OpenGL/JME plane and cloud test Testing A very simple shader I created as an experiment while working with perlin noise.

This is a showcase of my progress on

Summary & Highlights for Opengl Realtime Cloud Test

  • RealTime
  • Eulerian fluid simulation using compute shaders, mostly based on the GPU Gems
  • A short video demonstrating my (based on others' work) volumetric
  • Spent a night to add shadow for the volumetric
  • real-time point cloud rendering (OpenGL + OpenCL)

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