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Map renderer modified the triangulation algorithm to properly respect holes inside sectors so that the e.g the pool in the outdoor area doesn't get ... I started developing my own level editor, but the more I read about Only IWADs now sadly, as I don't yet have a working configuration mechanism that would allow textures to be imported from ...

i got the sector (ground) ground tessellation working with an ear-clipping algorithm. every little step needed to be debugged and ...

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