Exploring Opengl Coursework 2010
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- OpenGL
- Just a small walk inside my procedurally generated 3D terrain. Done using: C++, modern
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- Landscape generated by using mostly Perlin Noise and ridged multifractals + some custom shaders.
- UCSC CMPS160 F2010 Lab2 - Modeling in OpenGL + Basic Animations
In-Depth Information on Opengl Coursework 2010
Height map based landscape + fixed pipeline shading. This tutorial shows you how to set up an NVIDIA GTC Create a
Test of
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