Exploring Opengl Based Real Time Shadows
Exploring Opengl Based Real Time Shadows reveals several interesting facts.
- Here is a little demo I cooked up to show how
- Simulations of shade and
- Shadow
- OGL3+
- I am writing a basic 2D game engine which -- eventually -- I hope to use for creating a simple game. This video showcases some ...
In-Depth Information on Opengl Based Real Time Shadows
Real Q: Why is it soo slow? A: Because I am running it on my 4-year-old HP Pavilion with an Intel Iris 5400 card, that's why. Also ... implemented a really basic shadowmapping technique that helps portray directional lighting more realistically. uses PCF filtering ... Example I created demonstrating
Video from my old Z-Trek engine demo (2007). This
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