Exploring Opengl Based Real Time Shadows

Exploring Opengl Based Real Time Shadows reveals several interesting facts.

  • Here is a little demo I cooked up to show how
  • Simulations of shade and
  • Shadow
  • OGL3+
  • I am writing a basic 2D game engine which -- eventually -- I hope to use for creating a simple game. This video showcases some ...

In-Depth Information on Opengl Based Real Time Shadows

Real Q: Why is it soo slow? A: Because I am running it on my 4-year-old HP Pavilion with an Intel Iris 5400 card, that's why. Also ... implemented a really basic shadowmapping technique that helps portray directional lighting more realistically. uses PCF filtering ... Example I created demonstrating

Video from my old Z-Trek engine demo (2007). This

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