Exploring Opengl Asteroids Clone
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- This is a
- Asteroids clone
- I'm currently working on programming an
- I wrote this game in only 56 hours using VS2008, C++ and
- Just a small walk inside my procedurally generated 3D terrain. Done using: C++, modern
In-Depth Information on Opengl Asteroids Clone
something i did way back when.. My Basic 'From scratch' in this context means no external libraries (except windows.h and gl.h, obviously)
A quick demo of a revamp of the old arcade classic "
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