Exploring Opengl Assignment 4 Bump Mapping
Exploring Opengl Assignment 4 Bump Mapping reveals several interesting facts.
- Implemented a
- A simple reflection vs refraction shader controlled by the fresnel parameter, with added chromaticity values.
- Implementation of my
- Normal (Bump) Mapping implementation using modern OpenGL
- First attempt at
In-Depth Information on Opengl Assignment 4 Bump Mapping
In this Source: Real Time Rendering - Lab 3 - This video demonstrates addition of
By: Juichi Lee Built using C++,
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