Introduction to Openframeworks Playtime
Let's dive into the details surrounding Openframeworks Playtime. The results of 2 days of playing in
Openframeworks Playtime Comprehensive Overview
question: can you use mpe with of? answer: sure! Playing around with a particle system I wrote in Movement balls change color when they collide. It is developed with
http://www.patriciogonzalezvivo.com/blog/?p=170&preview=true&preview_id=170&preview_nonce=78186803a7.
Summary & Highlights for Openframeworks Playtime
- more code refinement. now the bubbles follow the cursor (soon to be dancer) instead of the whole line.
- Movement balls change color when they collide. It is developed with
- Movement balls change color when they collide. It is developed with
- The birds flock when human is away but disappear when they sense human proximity.
- Textures as displacement maps #OpenGL http://
That wraps up our extensive overview of Openframeworks Playtime.