Introduction to Openframeworks Playtime

Let's dive into the details surrounding Openframeworks Playtime. The results of 2 days of playing in

Openframeworks Playtime Comprehensive Overview

question: can you use mpe with of? answer: sure! Playing around with a particle system I wrote in Movement balls change color when they collide. It is developed with

http://www.patriciogonzalezvivo.com/blog/?p=170&preview=true&preview_id=170&preview_nonce=78186803a7.

Summary & Highlights for Openframeworks Playtime

  • more code refinement. now the bubbles follow the cursor (soon to be dancer) instead of the whole line.
  • Movement balls change color when they collide. It is developed with
  • Movement balls change color when they collide. It is developed with
  • The birds flock when human is away but disappear when they sense human proximity.
  • Textures as displacement maps #OpenGL http://

That wraps up our extensive overview of Openframeworks Playtime.

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