Exploring Ogrewater With Cuda

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  • What is
  • Work in progress ray tracer i am writing for an assignment (apologies for the poor video quality). All objects are triangle meshes ...
  • Lean how to program with Nvidia
  • ... I'm on the solution architecture team at Nvidia and this is a continuing session in our ongoing series on

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Tessendorf water implemented in This clip demonstrates screenspace raytracing, inspired by this Crytek talk: ... Cuda Do you still need an expensive NVIDIA GPU to run serious Local AI, or is the

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