Exploring Ogrekit Hlsl Normalmap Sample
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- http://code.google.com/p/gamekit/
- http://code.google.com/p/gamekit.
- Showing off a few
- So this is very early stages for my research in Deferred Lighting/Rendering (this is forward rendering). Edit: I've changed the ...
- http://code.google.com/p/gamekit/
In-Depth Information on Ogrekit Hlsl Normalmap Sample
Ogrekit HLSL NormalMap Sample Parallax Normalmapping - Ogrekit http://gamekit.org. http://code.google.com/p/gamekit http://gamekit.org.
CH06: Detail-Normal Mapping In a previous tutorial Ben showed us how to fade in more detail as you approach a colour map.
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