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  • So this is very early stages for my research in Deferred Lighting/Rendering (this is forward rendering). Edit: I've changed the ...
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Ogrekit HLSL NormalMap Sample Parallax Normalmapping - Ogrekit http://gamekit.org. http://code.google.com/p/gamekit http://gamekit.org.

CH06: Detail-Normal Mapping In a previous tutorial Ben showed us how to fade in more detail as you approach a colour map.

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