Exploring Oculus Rift Unity Max Msp Mu
Exploring Oculus Rift Unity Max Msp Mu reveals several interesting facts.
- basic demo using custom built POLIVOKS patch parameters to modulate scale parameters of a basic tree object.
- Demonstration of video being sent from
- A short demonstration which uses panning, amplitude attenuation, and audio occlusion to simulate a somewhat realistic audio ...
- Using the
- Adaptive Music Unity/Max MSP/Logic
In-Depth Information on Oculus Rift Unity Max Msp Mu
Using This is a demo of a project I did as a part of In this project, I wanted to explore more about spatial audio and instead of using VR drums (Leap Motion Controller & MaxMSP)
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