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  • Adding and explaining background
  • Adding
  • This is the 10th video in my series, where I am going to work through the steps required to make a home brew game for a retro ...
  • Hi! This was a short one (relatively) but we got
  • I recently added Separating Axis Theorem to my game engine, which is an approach for working out 2D

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In this episode, I change the In today's episode: finally! we implemented Also, special thanks to Kevin from KHAN Games for the recommendation to explain the difference between NMI and V-blank ... In this episode, we finally get

Note: in the beginning of the stream I said there would be no stream on Thursday, but I may end up streaming on Wednesday.

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