Introduction to My Directx Rendering Engine
Exploring My Directx Rendering Engine reveals several interesting facts. This is a personal project I decided to do after writing an OpenGL
My Directx Rendering Engine Comprehensive Overview
This is a This was made in order to better understand how a Implemented PBR, Shadow mapping, GPU instancing, OBJ loader and performanc optimisation. This video demo is for
One of the assessments that we had to do for the programming course was a
Summary & Highlights for My Directx Rendering Engine
- Full source on Github : https://github.com/zxwnstn/Directx11.
- Demonstration of
- Demonstration of
- Ray Tracing mixed with raserization. Info: Rendered on a GTX 980. Frametime: over 1000 ms lol. No RTX used. Octree traversal in ...
- Added a free flying camera. I've always glazed over the math related to setting up and working with a camera. But this time I really ...
Stay tuned for more updates related to My Directx Rendering Engine.