Introduction to My Directx Rendering Engine

Exploring My Directx Rendering Engine reveals several interesting facts. This is a personal project I decided to do after writing an OpenGL

My Directx Rendering Engine Comprehensive Overview

This is a This was made in order to better understand how a Implemented PBR, Shadow mapping, GPU instancing, OBJ loader and performanc optimisation. This video demo is for

One of the assessments that we had to do for the programming course was a

Summary & Highlights for My Directx Rendering Engine

  • Full source on Github : https://github.com/zxwnstn/Directx11.
  • Demonstration of
  • Demonstration of
  • Ray Tracing mixed with raserization. Info: Rendered on a GTX 980. Frametime: over 1000 ms lol. No RTX used. Octree traversal in ...
  • Added a free flying camera. I've always glazed over the math related to setting up and working with a camera. But this time I really ...

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