Exploring Multiplatform Libgdx Gamedev Tutorial Part 17 Game Progress Data Persistance

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  • First prototype is finally done! We've implemented the logic behind bonus pickups and managed to show the player that he won!
  • Player entrance was smooth, now we need to make a smooth player exit when he deals with the enemy! Transcript: ...
  • Time to polish the
  • Adding more polish: screen shakes on damage and enemy/player appear more smoothly now! Transcript: ...
  • Implementing the bases where player will be walking. Also, drawing the player sprite just to get the feel how it will work! Transcript: ...

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Time has come to add a basic progression (increase in enemy lives / levels). Let's get to it! Sorry for the echo after 12th minute. Let's tweak our Today we have an important day: we actually get to implement an important The player can win, but can he advance further? Let's implement a fadein/fadeout on scene transition and infinite gameplay (at ...

Today we put two fixtures on one body to create a more complex object. This object has two different parts (the box and the ball), ...

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