Introduction to Multi Threaded Chunk Generation
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Multi Threaded Chunk Generation Comprehensive Overview
Yayy! The game is nearly ready to actually become a game! I've added (experimental) No, there is not cross- Let's build a proper
I rewrote the
Summary & Highlights for Multi Threaded Chunk Generation
- Decided to revisit the C++ Vulkan project after not working on it for 10 months. The codebase probably isn't great considering this ...
- Loading a huge terrain when your game starts up, can easily make the loading time feel long and frustrating to the player. Instead ...
- Testing
- Multi threaded chunk loading/mesh generation :)
- This is a comparison between 1.7.10 and the newest snapshot, 14w29b and it's new "super fast"
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