Introduction to Mega Splatterhouse V2segalogo
Exploring Mega Splatterhouse V2segalogo reveals several interesting facts. V2 of the Sega logo - I was always thinking about the red - but needed the animation completed first before I pulled the trigger.
Mega Splatterhouse V2segalogo Comprehensive Overview
finishing up the boss fight - caught a bug when I got hit so good thing I got that on video - I never came back from being invincible. Stupid Idea v1 for Sega Logo - there are a few more rattling around in my head. Knowing me this wont end up in the final version ... This is a fan port of
splatterhouse
Summary & Highlights for Mega Splatterhouse V2segalogo
- I was recently given the opportunity to play an early demo of a Genesis project close to my heart. Here is an early look at
- Is the foreground fog too much? Dithering on the genesis is very hit or miss and at the moment I can't use high color mode to do ...
- Lots of new enemies to add in here. The 2 zombies had to be remade for this stage to share palettes with other things. The red ...
- Intros are started (And pretty much done). Bugs are fixed. Arcade opening at the end of the video - it's part of the rolling demo like ...
- Some slowdown in this stage but that should be fixed for the Halloween release of the demo! A bit of tuning left to do too. Enjoy :P.
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