Exploring Maya 2012 Mass Physx Simulation
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- Create compelling dynamic effects in less time, with new
- round rigid bodys with physx in maya 2012.avi
- 5000 rigit bodys,2h sim time, 12h render time, scene size 600mb, a lot of
- Read more about NVIDIA Maximus on the blog: http://bit.ly/tpfcpC Please note that this is a technology demonstration and not a ...
- This is my very first
In-Depth Information on Maya 2012 Mass Physx Simulation
2400 rigit body`s in пример использования плагина You like it? More stuff at http://www.hellstorm.de Just a lot of Cubes hit by a metal sphere 10000 rigid bodys more with psysx 3 beta http://www.youtube.com/watch?v=kEaBFCHicW4 render time was epic.
Shattering in Maya2012 using the
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