Introduction to Lytro Light Fields With Real Time Game Engine Rendering
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Lytro Light Fields With Real Time Game Engine Rendering Comprehensive Overview
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Summary & Highlights for Lytro Light Fields With Real Time Game Engine Rendering
- VRFocus spoke to Orin Green, the VR/VFX Supervisor at
- Speaker(s) Jules Urbach We'll share our vision for the future of GPU
- Radiant's Meridian
- Real time light field path tracing
- This presentation was delivered at the 27th annual Stereoscopic Displays and Applications conference (15-17 February 2016) ...
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