Understanding Link Animation Creator Editor Test Oot Debug Rom

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  • The Legend of Zelda: Ocarina of Time (Master Quest Debug) | More + Less FPS Via Debug Address Editor
  • The game usually crashes when trying to load the final cutscene, apparently due to the GameCube using a video instead.
  • I am not sure if walk.anb which is 3268 was originally for
  • This is me using the
  • The actual Manual Jump that got unused just before the game was released. Here's the code: D13DBFE8 1CC0 813DBFE8 04C1 ...

Detailed Analysis of Link Animation Creator Editor Test Oot Debug Rom

I forgot to mention you can press right on the D-pad during cutscenes to exit them, and you can press L, R, and Z on controller 1 ... Its not much but its been a while since i did any videogame More info: https://tcrf.net/Special:MyLanguage/Proto:The_Legend_of_Zelda:_Ocarina_of_Time_Master_Quest.

Written in C and based on spinout's En_Anim actor.

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