Exploring Libgdx 2 5d Shader

Let's dive into the details surrounding Libgdx 2 5d Shader.

  • I figured out that I can cast a shadow an unlimited distance and made it shade the shadows only in the vertex
  • Still learning
  • I found that the graphics 3D calculations lose precision when you move the camera's position away from 0. now I translate the ...
  • For code please go to https://www.superqbit.com/blog/?post=Create_Blackhole_in_Libgdx_using_GLSL_Shaders_and_FBO ...
  • Still on the basic black and white

In-Depth Information on Libgdx 2 5d Shader

Here is my first step with a reflection I made a Project's Github: https://github.com/MarcinSc/gdx-graph. Previously, I had difficulties with this

found this mountain. I tried recycling the plant graphics but what ever I did caused my meshes to bug out so I had to go back to not ...

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