Exploring Libgdx 2 5d Shader
Let's dive into the details surrounding Libgdx 2 5d Shader.
- I figured out that I can cast a shadow an unlimited distance and made it shade the shadows only in the vertex
- Still learning
- I found that the graphics 3D calculations lose precision when you move the camera's position away from 0. now I translate the ...
- For code please go to https://www.superqbit.com/blog/?post=Create_Blackhole_in_Libgdx_using_GLSL_Shaders_and_FBO ...
- Still on the basic black and white
In-Depth Information on Libgdx 2 5d Shader
Here is my first step with a reflection I made a Project's Github: https://github.com/MarcinSc/gdx-graph. Previously, I had difficulties with this
found this mountain. I tried recycling the plant graphics but what ever I did caused my meshes to bug out so I had to go back to not ...
That wraps up our extensive overview of Libgdx 2 5d Shader.